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Nexus Content Creator Spotlight: One Proud Bavarian

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Nexus Content Creator Spotlight: One Proud Bavarian

Nexus is a platform where content creators can build their own game store. This enables creators to sell games and earn support by turning a content stream into an income stream, enabling creators to focus more on what they do best: creating!

 

This week, we’re proud to feature One Proud Bavarian! One Proud Bavarian’s Nexus features games from Paradox Interactive since One Proud Bavarian is a huge grand strategy video game fan.

 

One Proud Bavarian Video Game Storefront

 

When did you first start making content?

I started making content for YouTube in May 2018 and did mostly unedited content until around Q3 of 2019 when I started to actually experiment and focus much, much more on editing!

 

What was your tipping point to go from creating content on the side to making it your main focus?

Hmm, I think there were multiple ones that really motivated me to focus on content creation much more than I ever thought I would. The biggest event definitely was something that appears to occur quite often for people in this niche — despite its creative nature, it is incredibly easy to fall into a routine and get bored by one’s own content. When that happens, there really are no other choices than to properly reinvest one’s creativity and work into it or just stop creating content.

 

When I started to invest a different amount of time into the entire ordeal in Q3 of 2019, I really felt that it was something I actually enjoyed when I aimed at it from an angle of constant content experimentation instead of just “grinding.”

 

At the end of Q3, I then quit my part-time job next to my studies and was blown away every month when I actually saw that what I was doing had real results in terms of growth and income.

 

What are the top three tools you use and couldn’t live without when it comes to making and/or sharing your content?

I love Photoshop and Premiere even if it has been incredibly hard to learn even the lowest of skills with them. Seriously, I think graphic artists don’t get enough credit, and even then I would only consider my level quite subpar although advancing. Photoshop and Premiere really changed the entire experience for me in comparison to my initial work with Vegas Pro 15. Of course, many enjoy Vegas Pro as well, but editing became fun for me only with Premiere!

 

And beyond that, SLOBS is an amazing integrated and free platform that no content creator should underestimate. Actually getting into content creation has a much higher hurdle than is usually assumed, but SLOBS cuts most of that off.

 

OH — I am a HUGE fan of my Elgato Streamdeck. God, I’m a sucker for quick scene adjustments, quick face and voice filter activations, and every now and again playing in a knocking sound that will throw viewers off, haha.

 

What’s your favorite piece of content you’ve created to date?

For me, it’s this one. It marked the beginning of me lifting the job up from part-time to almost a full-time job and more directly did what I found to be my personal niche — explaining things to people that otherwise might pass up games and genres I love. However, my explanations never get lost in the details, but instead, focus on understanding the ideas and concepts behind what the numbers are showing on-screen. I think and hope that I helped many people get into CK3 that otherwise would’ve passed it off as a spreadsheet simulator.

How or where do you find inspiration for generating new content?

I am very active in the communities of my niche and take notes on what people talk and think about. Additionally, I try to brainstorm with my wife every week or so to get insight from somebody that doesn’t care for the games in particular, but is an avid gamer and always brings support and ideas to the table!

 

Who are some of the people or groups who helped you get to where you are now?

I really have to go with Paradox Interactive, primarily because they make it very easy for small content creators to be small content creators. I had no more than 500 subs when they first accepted a request for a DLC and the support they offer to me and other content creators in the community is outstanding.

 

Privately, it is definitely my wife, my family and my friends.

 

Before I began actually experimenting with my content, I fell out of love with content creation and one of my friends left a comment simply teasing me with “Dead channel” — so I had a good laugh with him and decided to get back to it. Without that, I would not actually have experienced the good times of content creation.

 

How did you pick your handle? What does it mean to you?

It’s such a silly story, haha. Bavaria is renowned for being, well, somewhat smug within German society itself and I thought to poke fun at that while also, in classic Bavarian manner, embracing it to a degree. Ultimately however, my name really was a pick early into creating content and the further I went, the more it grew on me and became a part of who I am instead of being a somewhat lazy name.

 

How do you typically unwind?

I play games such as Rocket League, Red Dead Redemption 2, Sekiro, the Sunless Series and many others — so anything that has absolutely nothing to do with the channel. Generally however, I think that I let work stay in my mind a bit more than is likely recommended, but it happens on a level that works well for me personally.

 

What would be one thing you recommend other content creators avoid when they’re starting up?

Never make the mistake of thinking that your content is amazing and when it doesn’t get traction, it’s the algorithm working against you.

If you do this, you put yourself into a position that assumes you can’t get any better which is in itself quite awful, but additionally, it puts you into a mindset in which you stop seeing the algorithm for what it is — a promotional tool that tries its best to find a crowd that will enjoy you, but can fail utterly if your content doesn’t fit any crowd broad enough.

 

It is tempting to push blame somewhere else, but it puts the content creator into a corner that oftentimes ends with them abandoning the project long before their time.

 

You can always get better. The goal should be to analyze what worked and what didn’t last week and then do it better next week!

 

Sometimes you’ll fail at that, but it should always be your goal! And sometimes your and my content just isn’t that good. It’s an amazing thing that we can come back better tomorrow!

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